As this is the first time I'm modelling a FPS weapon, I'd like to get some feedback before I start modeling and sculpting the high poly.
I already had a look at some other weapons here, because I was afraid my model was to sharp-edged and wanted to add some chamfers or supporting edges to the lowpoly, but that should be dealt with the normal map. So, any advice for the UV layout and normal map baking is also appreciated.
I have some issues/worries with the barrel for example, due to the geometry of the muzzle. Made some high poly versions of it in MAX and tested them in Mudbox, but I think it's best not to sculpt any scratches and rather use the xNormal Photoshop plugin.
Looking forward for your feedback!
Replies
I'll check on the mag and will post any changes as soon as I find some time.
Please note that I imported the original Storm Bolter model from Relic Entertainment's Warhammer 40.000 Space Marine for reference purposes only.
As the Space Marine Storm Bolter shows some chamfered edges, I'll add some to the most visible 90° angles.
Any more feedback is appreciated.
I'll be making some test sculpts tomorrow. Maybe I get the sculpting done by tomorrow.
Thanks again for the feedback so far. Please feel free to drop some more.
Still is going to get even more polishing and retouch as it is still to clean, but I'm not going for that rusty look of the WH40k:Space Marine version. Just some grunge and patina.
Feel free to drop any feedback.
Locked and loaded. Hope you like it.
I felt pretty comfortable with the dirt and scratches it already has, but maybe I'll do a super-used veteran version with chipped off paint and a little bit of rust and patina.
Does anybody know exactly how they do glowing muzzles in video games? Is it just an emmissive map shader which gets displayed by code? And how can I do that within the Unity Engine as the emmissive map is within the normal map alpha influencing the diffuse maps colors.
considering that astartes weaponry gets taken care of a lot by artificers and the like, the amount of wear is adequate, maybe that chipped paint wouldnt hurt though.
might i ask what projecti this is ? it looks very impressive.
Sorry, I've been busy for quite a while. It's for a private project a firend and I are working on. A Coop-FPS prototype running in Unity3D.
I'm currently working on the NPC and the Environment.