I am working on a personal project. Dick is an American tourist... funny hat, bad fashion Hawaiian shirt, etc.
There is a lot still left for this guy, but I would like some feedback from the community on how to make him better. Tips for anatomy to fashion are welcome. Maybe you have had some experience with this guy in your country, or maybe you know someone like him!

Sculpt in Zbrush, and rendered in Marmoset with normal map.

Replies
The sky is the limit for this idea. I like it.
The hands seem a bit delicate for this guy. There's also a noticeable seam at both wrists.
@Tadao215 -- Fantastic idea about the fanny pack! He will be wearing one as soon as I move to the clothing.
@DWalker -- I wanted to give him socks and sandals. That is why his feet were so rough. I have added the socks and sandals now, but I will work on the detailing on those when I have some more time. I also retopo'ed the arms and legs, so there is no seam at the wrists anymore. Lastly, I will continue working on the hands to make them less 'delicate'.
Here are some updates.
I would post a reference, but my phone won't allow it so here:
http://en.m.wikipedia.org/wiki/Fanny_pack
Hope this helps!!
Dead Rising sans Zombies?
That aside, I might aim towards figuring out how to take all of those tourist trope cliches and make them really stand out as an individual character. Obviously he can fit the build, but it should be interesting to see what you can come up with to make him his own individual character.
I'd imagine you could have fun with logo designs and such on the textures, maybe the places he supposedly bought them from or visited? Bumper stickers slapped all over his camera? Etc.
@JacobRMooreArt -- I will be adding the wrinkles to the clothing after I get all the elements I want on the model. I intend on thickening the open end of the shorts. I am sure that adding the seams for the clothing, as well as wrinkles and texture will add a lot to the character.
@Deathstick -- I want to play that game too!!! This character is a step in the process. It is both learning for me, and directed towards an overall goal that I will reveal once I have more assets to show. I want this character to be as cliche as possible. I am taking in all ideas and incorporating them into this character. In a way, this is just as much your character as he is mine! Keep the suggestions coming, and I will keep incorporating them.
I only have a few hours every so often between several jobs to work on this character, so the updates are a bit slow. Here is my latest update...
Those socks need wrinkles on the inside of the leg, in my opinion. Right now the wrinkles look like embroidery in some views because it is so localized and symmetric.
Look forward to more of this dude.:D
All in all good work on the whole character.
Top notch keep it up!
Another update... I began working on the hat a bit. I still have lots to do to make it the way I want it. I also added some sun glasses and a price tag for the hat.
Here are some more details for you. I worked on the hat for a few hours.
To be honest, I downloaded a free model from turbosquid... but I had to do a lot of corrections to it because it was improperly built. I probably could have made a camera from scratch in the time it took me to fix this one. But, alas, here it is, retopo'ed, textured, and rendered in Marmoset.
Also, a version in sketchfab
[SKETCHFAB]b9ba8ddf2d5c481bb2a538477b4dc8ce[/SKETCHFAB]
1. I modified the length of his arms and scale of his hands to be more proportional with his body.
2. I updated the fanny pack after looking at some reference. (Thanks mkZ3R0)
3. I included the camera that I modified from turbosquid. (Original model was by Jurry Hendriks)
4. I spent a lot of time working on the shirt. I added seams, texture, and wrinkles on both shirts he is wearing.
I might be a little too late for that but there is only one little thing bugging me about the mouth-chin area.
I think the chin could help a little bit more volume on the front and The corner of the mouth could be pushed in a little deeper. It would help so that the nasobial fold really feel like it's ''folding'' and have some actual volume
Anyway, still very great job and I'm looking forward to see more