Hi there !
I'm more or less new here since I was lurking for some months before registering myself.
Well, I finally decided to post my work here at polycount to have some advices.
Here I'll post somes of my works, hoping I'll see myself improving my skills in the near future.
So, here we go !
Level Design :
Models :
source engine :
Textures :
this one is a WIP :
Any advice is welcome, since I really want to improve my skills.
Thanks guys !
Replies
I've had a hard time with the rock one. It's my first attempt doing rock, and unfortunately, some of the tutorials from polycount seems to have been deleted.
Thus, if you fellow polycounters have by any chance a link to a good rock-sculpting-tutorial, I'll be more than happy if you'll have the kindness to let me know where it is §
As you said, some (not to say most) of those rocks were awesome.
Well, I worked on this yesterday and today, for my college.
Unfortunatly, it only looks good with tesselation. Need to practice more.
Sculpt in Zbrush, bake in xNormal and nDo2.
I might add some extra moss later.
I used the TrimDynamic and MalletFast2 brushes.
Any critics welcome.
I used maya, Xnormal, nDo2 and photoshop.