Hello all.
I am in need of help with getting the light mass uv channel to work correctly with a mesh with multi meshes.
After unwrapping all my meshes, and doing every ones "light mass" uv I get problems after getting it in the udk.
When importing with the "combine object" on the uv channels get mashed up into one uv (1 for defuse, one for Light mass). While the defuse channel works, the light mass channel is broken.
I came to this conclusion by building my mesh with each object by itself and having the normal maps all of a sudden work.
can anyone help?
:poly118:
Replies
When I import this (export scene or selected) into udk and import it I go to the mesh options menu and look at each channel. It "combines all the uvs into one" but the only one messed up and having issues is the Lightmass not working, where the defuse works perfectly even when showing the uvs all combined.
Example I put a box in the upper left corner, in other unwraps don't have anything where that uv unwrap of the box is at?
I know it sounds nooby
Edit I think i found a way to fix this automatically But not best result but for a big model with messed up uv's i think its works
Thanks for all the help. Would the 2nd channel uv's being slightly smaller then what the defuse is cause any major issues with the detail of the lightmass pass?