Hi all,
I dont know is this is the correct board for this question, but this is:
I have this error (i exagerate the colors) :
when i try to create normal map, a faceted texture or a wireframed texture. I check the UV coordinates and are OK, the model is not fliped, i dont know whats the problem, i export the low subdiv ztool to 3dsmax, mapped and after import in zbrush, like always i do. Anyone can help me.
Thanks in advance and sorry for my bad english.
Replies
I dont play with zbrush for two years, and i remembered this way to import/export obj with UVmaps in zbrush; the case is that i remember also this error :poly142:, but i dont remember how to solve. :poly122:
I'm gonna try GoZ
Thanks again.
I'm pretty sure theres a way to make the model smooth in zbrush but i don't know how. Havent touch it for years
I dont think it is very advised to bake normal maps in zbrush tho. You have no control over smoothing groups.
Btw it looks like object space and not tangent space, be sure to check what kind you want.