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[UDK] Deus Ex - Megan Reed's office

Hey everyone.

Wanted to share a piece I just started working on. Really loved Deus-Ex and wanted to make this piece for a while now. Very early stages but I would love to hear any feedback about proportions and lighting blockouts. Thanks for looking!

Concept:
v6hb.jpg


Planning:
44p4.jpg


Blockout:
kcw5.jpg



Lights:
91ct.jpg

Replies

  • mats effect
    Look forward to seeing where it goes :)

    Personally I think there could be a little more space between the main desk and the sofa/side table on the right. The spacing looks a little too close compared to the concept.

    Lighting looks pretty good I think for an early block out.
  • Chandler
    I really like the concept, I would almost be afraid to take on a scene with so much clutter, there's a lot of unique models in there. Blockout looks good so far, though I'm wondering- are you planning on building the scene to be viewed from this one angle, or will you be building something behind the camera too?
  • jovcem
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    jovcem polycounter lvl 11
    Im also working on this concept, it would be interesting to see how it goes.
    Good luck :)
  • TheQuietPotato
    This will be a tough one I am guessing, that concept has an amazing amount of detail in it. Looking forward to following this one though.
  • Roxxor
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    Roxxor polycounter lvl 14
    I think your ceiling in UDK is not high enough. Looks like the concept has lights on some kind of hanging track thing, so the ceiling should be 12-24in higher than what you show. Good luck with the project!
  • Suba
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    Suba polycounter lvl 5
    If you nail this one, you'll become a god. :o
    Really looking forward to see more.
  • 3DVlad
    Whoa wasn't expecting so many replies at once, kinda got me pumped =) I'll do my best not to disappoint!

    I've trying to get the main structure of the room right, and establish the mood in general.
    I'm kindof iffy on the ceiling texture so any advise on that would be very welcome
    Here is a progress shot:

    4teu.jpg

    @mats effect. You are right, I widened the room a bit. I guess I was constraining myself trying to be as modular as I can building the walls at 128 intervals, so I had to chop one of them in half, otherwise the room seemed to wide. I don't think it's a huge deal though, it's not too notciable, and I see this kind of thing in games all the time.

    @Chandler One step at a time buddy, it's only scary before you plan it out. I want to make a video so I'll be making the whole room, Although there wont be too much going on behind what you already see, just a wall and a door, maybe put something on the wall if it looks too empty.

    @jovcem dang it! I guess you can't be too original when picking a popular concept. Would love to see what you are making there sometime =)

    @Roxxor, you are totally right, I was thinking about that too, the ceiling in the initial blockout was I guess where the lights would be. It should be fine now I think, but let me know if you think otherwise =).

    @Suba haha I don't know about god, but if it helps me land a job at Eidos I'll be in heaven =D
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