Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
praesidenter
Home
›
Technical Talk
Some baking problems... Pls help!!
bharatnag
Offline /
Send Message
bharatnag
Aug 2013
So i finished a sculpt in zbrush and polypainted it. Now am trying to use xnormal for baking maps to a retopo mesh but am having some troubles in the maps. I am unable to find any solutions so you guys with experience with these kinda problems have to be the guide... pls help with possible problems??
1. check out the artifact in the middle of the leg (the largest uv shell in the image).
2. ambient occlusion comes out to be too dark.
normal map -
occlusion map -
https://dl.dropboxusercontent.com/u/44187443/Forum%20Troubles/pilot_bake__occlusion.jpg
cavity map -
https://dl.dropboxusercontent.com/u/44187443/Forum%20Troubles/pilot_bake__cavity.jpg
diffuse map -
https://dl.dropboxusercontent.com/u/44187443/Forum%20Troubles/pilot_bake__vcols.jpg
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
bharatnag
Aug 2013
oh so its just about tweaking around. Thanks for helping Dustin. Ill give it a shot tonight and then post in the results. thanks a lot
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies