Recent update:
My name is
Bela Szabo. I am a 3D Artist with 4 years of experience in the field of character creation.
I am experienced in character modeling, texturing, rigging and animation.
Other skills I have acquired over the years:
- character and environment prop modeling and texturing (realistic and stylized)
- 2 years extensive experience with UE4
- asset creation for PBR
I'm looking for work mainly in the field of character creation, but if your project is interesting I am definitely open to other areas as well.
Replies
Portfolio update:
Rigged FPS hands for cross-platform FPS game in developement.
Polycount is 3184 tris.
Portfolio update.
AK-47 Model Pack[/ame]
Links mentioned in the video:
CGTrader
Turbosquid
I have multiple pack variations. See my models on the respective sites for more.
These are some animations I made for a game in development called Freeze Me by Alfredo Lopez. The 3rd run cycle and first kick animation were chosen to be used in-game.
The model and the body rig was done by others. I only made these animations, the hair rig and hair animations. I also ported the existing rig and animations from the old character model to this one.
Contact info:
http://contmike.wix.com/contmike3d
cont_mike@yahoo.com
You can also PM me.
Portfolio update:
Portfolio Update:
High resolution hand sculpt for a first person game in development. Made in Zbrush.
The valentine sofa, 3d model and rendering with 3DS Max and Vray.
Simplistic designs made with Blender 2.70, Cycles and Photoshop.
Portfolio update.
Realistic Video Camera
Portfolio update:
HK MP5K
Recent work:
Lowpoly fighter characters
~4500 tris
Diffuse only.
Level texturing
Diffuse only.
1 UV map.
Portfolio update:
"Practice" Character and scene
Portfolio update:
Elijah Baley
R. Daneel Olivaw