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Baking problem

Hi guys. So I made a cylinder model and created a high poly version. After I made the projections and baked it, the occlusion and normal are distorted looking. I really am not sure what I am doing wrong. Can someone guide me over here?

Here are the models:
1_zpsb84e5f20.jpg

These are the UV's I'm using:
template_zps481c7112.jpg

Here's the Normal and AO:

scifiPipeNormalsMap_zps1d1451bd.jpg

scifiPipeCompleteMap_zpsaf748010.jpg

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