Hi guys. So I made a cylinder model and created a high poly version. After I made the projections and baked it, the occlusion and normal are distorted looking. I really am not sure what I am doing wrong. Can someone guide me over here?
Here are the models:
These are the UV's I'm using:
Here's the Normal and AO:
Replies
"Understanding averaged normals and ray projection/Who put waviness in my normal map? "
http://www.polycount.com/forum/showthread.php?t=81154&highlight=wavy