Hi all! I've recently been playing around with UDK for the first time and all I can say is, UDK is the best thing that's ever happened.
Anyways, I'm starting a rather simple environment that's based during the 20th century Kansas. I've gathered reference images for inspiration to help get me started.
So far, I have begun working on some basic assets and I plan to create additional props and buildings. However, I do not have Zbrush so I'm still limited on the normal maps, by just using height maps.
My goals of this project:
-Learn to create better quality game models and textures
-Zbrush (plan on getting the free trial soon)
-Creating assets more efficiently
-Learn more UDK
-Presenting game assets better
-Learning different types of maps, when to use them, how to use them, and where to use them.
I plan on using this scene for my first portfolio piece, please give as much feedback as possible to help me improve!
Telegraph/phone Poles:
Railroad:
Small Gas Station:
(still need to add props)
Small Gas Station Texture:
Replies
Edit: Nevermind, they no longer have a Zbrush trial, do you guys know how I might be able to create a high poly telephone pole model in 3ds max?
As for sculpting: Have you looked into Scultpris? http://pixologic.com/sculptris/
I've found it rather handy. Its not as uberpowerful as zbrush, but it certainly gets the job done.
That said: aside from woodgrain, you can do plenty of the higher poly stuff you want in your regular DCC app.