I'm retexturing this room that I modeled a year ago as part of a univeristy project I did. Most of the modeling work makes me cringe, but I think the scene lends itself to some good texture work.
I threw it through dDo and here's what I've come up with. Let me know what you guys think.
Replies
Also, the lighting seems a little flat to me and I can't see where the main light source is coming from?
I think with a little bit of love and polish this could turn into a very nice piece
I was hoping to light the room with the glow of the individual tubes, but marmoset is somewhat limiting in that respect so I'm thinking I give it a shot in UDK?
Do you think that would make a difference? Because right now, its just a bunch of area lights trying to mimic that lol.
I do think putting it in UDK would be a good idea, and maybe use marmoset to show off individual assets.
In UDK the lightmass would allow you to light the room solely from 'Glow' maps.