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Making it in the Games Industry

I Graduated from an Art School with a BA in Video Game Design a few years ago. Ever since I graduated many things in life took over, I turned 28, had my first born and began to procrastinate on my portfolio and spent more time with my family and friends than I should have. I've began to revamp my portfolio and really dig deep into creating new art and progressing in 3D, is it still possible for me to find a job in the game industry as a 3D artist or is it too late? Sometimes I feel as if it's too late for me, that no studio is going to want someone who graduated with a BA 2 years ago with no shipped titles, it really worries me. Thought I'd ask some of you who have experience for some thoughts on this topic and if I'm able to post my work on this thread for feedback as well.

Replies

  • s6
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    s6 polycounter lvl 10
    Being 18, And not yet in the industry, take it for what its worth:

    If there is a will, There is a way. If you are passionate about games, And making them, And you have the time and discipline to pair with motivation and drive it would be cake.

    I'd imagine the biggest issue you'll run into is time. I'd work on making the most efficient use of your time, and start practicing fastidious time management. That way when you do find the time to work on a project, It will see the most development possible during that time.

    if your question is: I'm an old guy, Can i still make it?!

    I'd say definitely! If its what you enjoy, don't give up. Good luck buddy :)

    You're not an old guy, Btw. It just was my impression of what you were asking :thumbup:
  • kimchee519
    s620ex1, thanks for the reply, it means a lot. I do plan to strive very hard until I make it and to always make good use of my time.
  • Kawaii Catgirl
    I have never gone to college (had a couple bad experiences which prevented me from going), but from what I understand, employers will be more interested in looking to see what work you have done, not so much what college you went to. I don't have the money to attempt going to college, but I plan on trying my hand at the games industry next year.

    Start small and work your way up.
  • Xelioth
    I'm attending a college with a focus on the film industry, so it's a little different, but my own experience is that age matters almost not at all. If you're 60 and you've never worked on a game in your life, you might start running into issues, but at <30, we're still good.

    The big trick is to get contacts in the gaming industry (and you're already in a great place for that), get a good portfolio (also in a good place), and just apply to some jobs and internships. Throw your name around, send e-mails to random companies. In the unlikely event that your age or inexperience cause issues with the big companies, aim at the smaller houses. Failing that, start making some apps or mods in your free time. Start selling stuff on the Unity marketplace, or Steam Workshop or something.

    There are a million ways to break into the industry and the only thing that could stop you is you.
  • silkroadgame
    Everything will not be too late if your skills are good enough.Compaies wouldn't care about how old are you!
  • Dylan Brady
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    Dylan Brady polycounter lvl 9
    Sry but can you make just one thread when your bringing up a question that would result in literally hundreds of threads if you used the search function?

    Never wanted to be this guy but shittt.
  • kimchee519
    Thanks for all the kind words of wisdom guys it means a lot!
  • KristaW
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    KristaW polycounter lvl 9
    Start posting your work kimchee. Treat polycount as grad school. :)
  • katana
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    katana polycounter lvl 14
    All that matters is your portfolio. If it knocks the socks off a company, it won't matter that you have no shipped titles. If they want you, they will make room for you.
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