Hey everyone ^^
Really liked the idea of everyone being able to make stuff for Dota 2. So it inspired me to make my first in-game low poly model. A weapon for Skeleton King.
I first made a sketch and then refined it by looking at some real references:
I started with zspheres and completed its sculpt:
After importing the high poly into 3ds Max, I made the low poly model over it and assigned the smoothing groups:
So I unwrapped the model, baked both the normal and occlusion maps using xNormal. Using the occlusion map I painted the color map:
I also did a story about it P: And made this final shot for it (in-game render):
On the workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=169298713
Hope you like!
Replies
I also changed the diffuse color of the bone. And as for the blades I tried lowering the amount of metalness (the blue channel of the mask1) but resulted in a more aluminum like metal...
Anyways here is the result:
Any CnC are welcome
I may come up with a better design and redo the whole thing.
Thanks again!
The in-game shot:
Let me know what you think!
I'll probably try to come up with a better design.
A bit more logical as Insaneophobia suggested.
3ds Max shot:
I scaled down the skull's height in the final maps for the game:
I personally think it has improved thanks to your feedbacks.
Again I appreciate any CnC.
I'm thinking of changing the color and material of the skull to match the yellow carvings. Though because of the small size of the model, having nothing may be a better idea.
ZBrush:
3ds Max:
And the in-game shot:
Thanks a lot for all the feedbacks! Any CnC are welcome ^^
On the Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=169298713