Hello all!
I already posted some screens in the WAYWO thread and decided to make a my own wip thread.
I'm working on a single texture scene (normal alpha+rbga, 2048x1024 but i think i can reduce it to 1024x512) in UDK that is just a sci-fi hallway (that's a truly original subject i know), but probably i would add a server-room, some sort of hall or perhaps a loudly engine station, all with the same texture sheet.
One thing that worries me are details and props. I just don't know what to add or where to add it... i tried to think about the place and its story, but something isn't clear.
For example, if it is a research facility leaded by an evil mad man obsessed by order and cleaning, probably the only things in the hallway would be some wire. But then the scene appears too empty. And viceversa....
Let me know what you think!
Also, i'm not really sure of what color scheme to follow, i would go for the blue-one anyway
Replies
THis looks awesome. Can't wait to see what you do with it
An evil mad man obsessed with order and cleaning... it's already too dirty for that Even so, there would be racks of supplies and cleaning equipment. Maybe he's anal about the air quality and you see CO2 scrubbers everywhere. Maybe there's a docking station for the Super Roomba to recharge. Also, think about where this building exists. Space station? Underground? Under the ocean? Military complex? Maybe those will spawn some ideas. Break up the hallway silhouette though. An easy way to do that is to make those hallway dividers/pillars have a different profile than the walls.
Other thing is the mood. The blue version is to blue imo at least. the pick between the 1st one and the 3rd one is about mood. first one looks possibly sickly or there was a problem. something isn't right is the feel im getting mood wise. the 3rd one is clean and running correctly, no problems.
Cant wait to see more though keep it up and lets see some more!
I thought of this story for the scene.
It's a recent built geology research complex on a new colonized planet. It is underground near to a large gas natural deposit. But just now something happened and there's a damage in the plumbing system, filling the whole facility with a toxic green-yellow gas. All workers anyway survived and the whole complex has been instantly evacuee. The scientists heard a loudly rumble in the Core-22, so they think the reason of the problem is a bomb, or maybe an overload of engines and pumps, perhaps fraudulent... A squad get called to investigate and take these photos.
I will add a large circular room, the core-22, an engine room where there is the center of the pluming system, right beyond the door
I modified the walls, and maybe will add a hydraulic piston or some tie-beam in the right pillar
Dear decals, i didn't think about them thank you, i will add of course!
Thank you guys for comments!
p.s. the door closes from right to left, so when it opens doesn't cut pipes up.
Starting to make the engine room. In the center of the room there will be a huge engine. In that hole in the wall there will be an elevator, and then i have to add a control outpost.
I made some error with lightmapping and uv
As far as color scheme I think it looks a little too green now, maybe trying and bring some of the blues back in a bit.
Thank you man! I lowered the green component and added some light-red lights
I changed the color scheme (yes again). Now it is the overused orange-blue.
Also, still some lightmaps issues caused by continuing importing of assets, and i sometimes forgot to pack the uv, but my crappy computer takes 1h+ to bake the lights, so i do it once in a while.
Anyway, i tried the PBL model. I modified the shader just to use only one texture (+ normal map).
I find walls a bit wet, but i can't find nicer result, so i keep it this way. Instead i will change the cubemap.
Crates and wires still use the basic phong shader.