Hi guys, I am a beginner At modeling! i enjoy playing Dota 2 as Much as modeling! im starting a thread so i can post my progress and see if people can help me out! Im also looking to Colabarate With Anyone!
there are loads of places you can remove edges, Ive drawn in red the main places and also circled the areas which look like they are way too small for the number of polys you have dedicated to them- also Im just wondering if its supposed to be a shank or a regular knife? Because the way you've modelled it flat it has no real sharp edge apart from the point at the top so could only be a stabby weapon as opposed to slicing. Just some stuff to consider
Biggest things ATM besides scale is your initial materials definition.
The grips seem way too noisy to be read properly, and I'd tone those down. your sub divisions seem extremely high for the amount of overall sculpting happening so far. rough out the forms start to get a little bit of a feeling for how the mats will work and start from there. Remember hit your primary forms, rough out your secondary forms, then finally get intense with your tertiary detailing.
Shooting up to higher sub-d's will help precise sculpting, but as a whole your piece will feel very lopsided if there is a ton of detail in dense spots, and complete lack of detail in other areas.
Replies
there are loads of places you can remove edges, Ive drawn in red the main places and also circled the areas which look like they are way too small for the number of polys you have dedicated to them- also Im just wondering if its supposed to be a shank or a regular knife? Because the way you've modelled it flat it has no real sharp edge apart from the point at the top so could only be a stabby weapon as opposed to slicing. Just some stuff to consider
Plz tell me if there is anything i need to change!
Ill keep posting my progress
Im looking for feedback!
The reference picture is messing the thing up!
SENTRY!
Observer!
Which base looks better plz Tell me!
but i gotta ask the person who made teh concept
Do both! Submit as two different styles!
thx for the feed back!
Tho, im still looking for an animator that is free and could help em with this ward!
2.1mil
Which one would i save? (2, is like divided up)
Done these gay textures!... gonna finish the masks! ;(
But i need help... i cant find any unnecessary edges... i need it under 350 ;(
The grips seem way too noisy to be read properly, and I'd tone those down. your sub divisions seem extremely high for the amount of overall sculpting happening so far. rough out the forms start to get a little bit of a feeling for how the mats will work and start from there. Remember hit your primary forms, rough out your secondary forms, then finally get intense with your tertiary detailing.
Shooting up to higher sub-d's will help precise sculpting, but as a whole your piece will feel very lopsided if there is a ton of detail in dense spots, and complete lack of detail in other areas.
Cant wait to see it finished.
But I think it needs a bit more a woodish look.