Hey folks, posting here again per class assignment
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
For the second half of our quarter, we are going to be working on an individual character rather than a Master Work. Since I don't have any regular realistic full humans in my portfolio at this point, I am going to be doing a regular female character. Next quarter, I will be able to fill her out more with a wardrobe, but this will be the base
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
I am going to be modeling based on this female reference found at
http://www.3dscanstore.com/index.php/french/3d-male-head-scan-13.html
Concepting for clothing is
![AN311_GallelaN_P02_Concept_zps604d6a47.jpg](http://img.photobucket.com/albums/v390/unsungivy/AN311_GallelaN_P02_Concept_zps604d6a47.jpg)
Rough model sheet is
![AN311_GallelaN_P02_ModelSheet_zpsea8048d4.jpg](http://img.photobucket.com/albums/v390/unsungivy/AN311_GallelaN_P02_ModelSheet_zpsea8048d4.jpg)
And sculpt start is
![Capture_zps913a2c50.png](http://img.photobucket.com/albums/v390/unsungivy/Capture_zps913a2c50.png)
Thanks!
Replies
High poly update with clothing.
With normals & occclusion
The head looks a bit small. When posting try to give more than one viewing angle, it makes it easier to tell what's off. Ideally I'd like to see a side view as that tends to be the most neglected viewing angle.
Just to list some quick observations:
1) the boots look a bit too exaggerated (specifically, the part around the feet looks clownish).
2) use the pinch brush on the shoe folds (right now it looks old and worn-out, I am assuming that's not what you're going for).
3) hands look a bit small.
Obviously, given that it's for school I wouldn't necessarily go back in to make those changes due to time constraints. But keep them in mind, especially for your next project.