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Low poly shader style.

polycounter lvl 10
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melviso polycounter lvl 10
Need opinions on these two styles:
I am wondering if the model looks better shadeless without shadows or otherwise.I do like the shadows but it shows up incorrectly and bad at certain angles on the model but without the shadows,it looks very flat and dull.

With shader,light and shadow-
2333.png

Shadeless-

ff333.png

The hair and body textures are just a blocked in at the moment.I will paint detailed textures for the shadeless one if I decide to go flat.Will appreciate ur opinion on which style u think looks better.

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  • melviso
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    melviso polycounter lvl 10
    23332.png

    Decided to ditch the shadeless look.Rendered from blender's viewport.Used only color map textures.Facial features are painted flat textures.

    Color correction in Gimp.Will start animating the 2d flat facial features.Problem is since the face mesh isn't a flat uv plane,moving the uvs along the tiled facial expression map might be problematic in getting the uvs to line up with where they should be in the last frame.
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