Hello everybody,
this might be a very stupid question, but I am looking for a "group" equivalence in Zbrush. Kinda like in Max where you can create groups without losing the modifiers that belong to one of the grouped meshes. The reason why I am asking is because I am currently creating my first "really" detailed character and I am having performance and cleanliness issues.
I already have a crazy amount of subtools(that scroll bar in the subtool panel has gotten tiny :P ) and my PC is starting to lag like crazy, forcing me to put everything on its lowest sub-d level to even be able to move around the document(I know, I really need a new rigg
) Because it's getting so crazy I decided to sculpt certain things outside of the main document in order to have a smooth sculpting experience. However the only way I found myself being able to transfer that tool is by merging everything on its highest sub-d level in order to retain the sculpted detail,to then later transfer it to the main doc, which is sorta counterproductive.
So my question is: is there a way to group certain subtools(such as all the tools that belong to certain bag for example), without losing their sub divisions history, so I could potentially un-group everything at the end and crank up the subd levels for a nice presentation shot. Is there a plugin maybe? or I am just a Zbrush noob, not knowing the hidden secrets of this amazeball software
Anyways, thanks a lot in advance!
Replies
You might have to add some subdivisions to some of the tools you're merging to make sure they all have the same number of subdivisions (eg: 5). I think history is preserved this way, and if not there is always the reconstruct subdivision button.
You are correct! However it can get quiet annoying(or maybe I am just a lazy person haha ). I am at about 70+ subtools at the moment and the most detailed parts are still to come o.O
Thanks
WOOT! that worked..haha thanks alot. It also retains the polygroups so I can even split it up later awesome