I'm kinda late to this comp, but I really like Super Brothers so I thought I'd try my hand at interpreting it's pixel art style and tone into 3d. Started working on it this past Sunday so hopefully I can complete it by the deadline.
I chose a part from the end of the game (SPOILERS!) where the Scythian takes the Megatome and Trigon pieces to the summit and defeats the evil from Mingi Taw. I've made all the characters and key props so all that remains is to create the environment and maybe a few other things if I have time. Current progress and music from the game are linked below. Now time to get back to work!
[SKETCHFAB]9ce1ea377002417ebe470ad76b5491dd[/SKETCHFAB]
[ame="
http://www.youtube.com/watch?v=W-Gd7HUll_0"]Superbrothers: Sword & Sworcery EP soundtrack - The Whirling Infinite - YouTube[/ame]
Replies
If I have time I've been playing around with the idea that I'd have the path near the front loop around towards the lower back of the large landmass. In the area below I want to put a portion of the interior of Mingi Taw seen in the image below.
That's it for now, back to to work!
[SKETCHFAB]9ce1ea377002417ebe470ad76b5491dd[/SKETCHFAB]
No more work for now, time to sleep.
I hadn't done very much low poly/texture stuff or characters before and I gotta say it was a blast to do. Once I finish up my current portfolio project I want to return to doing some low poly stuff.
Just for fun here's what it would look like with the transparency and a version of the environment that I stopped working towards in the first few days. The sky, glow and Reflection are photoshop mockup stuff and the Scythian, ruins and grayish blobs on top are the 3d details.