I was wondering if people use dynameshed models with sculpted detail and poly paint as their high poly? or do they usually just bring in evenly distributed polys on a model into zbrush and increase the subdivision.
hmmmm, even if it's gonna be used to bake the polypaint and a normal map onto a low res model?
Its all polygons and vertices in the end.
Sometimes its quicker to make a model with dynamesh. Sometimes you have an existing basemesh that works well enough on its own, sometimes you have to create one. (You can replace 'quicker' with 'better' too; when revisions are involved it can be easier to have lighter geometry)
I would say 95% of the time I use Dyanmeshed meshes to bake and retopo with. Sometimes I Decimate it sometimes I dont. Sometimes I just knock down the Dynamesh res and just use that as my bake/retopo.
Thanks alot for the info guys! i decided to go with both approaches in my piece and see which one i'll feel more comfortable in using for future projects!
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what ever you need to get it done...
hmmmm, even if it's gonna be used to bake the polypaint and a normal map onto a low res model?
Sometimes its quicker to make a model with dynamesh. Sometimes you have an existing basemesh that works well enough on its own, sometimes you have to create one. (You can replace 'quicker' with 'better' too; when revisions are involved it can be easier to have lighter geometry)