Hi everyone. I'm going to translate Mega Man Zero's intro stage boss battle from 2D to 3D. I'm attempting to create new textures using a pixel art style.
Here are some in-game screenshots of the scene:
I plan to recreate his jumping slash pose against the Golem boss. Here's what I have so far for my scene blockout:
[SKETCHFAB]adcbf86c7a58498e82cc8014b6e44e0b[/SKETCHFAB]
Here's what I have for his base colors. I plan to add more details, highlights, & shading to his texture.
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Here are my current environment models/textures in Sketchfab. The 64x64 chair texture was too low resolution next to the floor so I adjusted the floor and side tiles accordingly. The lower floor is a placeholder and won't tile quite so much.
Here's an update with more wall textures in place. Gotta keep texturing I want to build on the laboratory's ruined elements -- once I texture the rubble I'll experiment with placing it throughout the scene.
I've done some more texturing and placed Zero and the Golem boss into the scene. I'm going to make other textures like the wall light & keyboard, refine some of the current textures, and then pose the characters. Here we go!