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Dexter Morgan WIP

Hey all,

First post on polycount so be nice. :) I'm a technical animator working in the games industry for just over a year now, but I am trying to get back into art again.

This is my first sculpt in zBrush in over one and a half years, so it's nice to get back into it.

My aim for this is to make a high fidelity games quality face rig with my own sculpt. I chose to do Dexter. :)

Just as a point, I know there is something wrong with the cheekbone, eye area but I'm not sure what. Dexter seems to look different in every photo so it's hard to get it right. I think I need a key image to follow. :) also the 3/4 is not as strong as the front and back.

So without further ado, here's my WIP. I'd love for some good critique at this point, and maybe where I should be taking it next.

dexter_3.PNG
Dexter_3-4.PNG
dexter_side.PNG

My Ref:

dexterref.jpg

Thanks for looking! :)

Replies

  • MM
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    MM polycounter lvl 18
    first, you should put some actual eyeballs in there and make sure the eyeball size and placement are good. this way you can sculpt the eye lids properly around the eyeballs.

    also i would suggest you sculpt the hair on a separate mesh and keep the head bald. this way you will have a better shape on the forehead and around the hair line.

    found this with google, could be good starting reference:

    ihVuM5L.jpg
  • SuperDuty455
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    SuperDuty455 polycounter lvl 6
    The front view looks fine, but the side view doesn't look much like him. The main flaw I can see is the upper lip lacks volume. If you look the picture of the side of his face, you can see the upper lip goes further ahead than the forehead. As a result, his side looks "flat". He has much thicker and pronounced face lines.
  • StephenVyas
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    StephenVyas polycounter lvl 18
    in caricatures, what really sells the picture is not only the curve on the top of the eyelid but the mouth creases. -This could use some attention on defining it a bit more

    ^^MM provided a good example of that
  • wuffles
    Thanks everyone for the feedback so far. :) Working on this already. :D By mouth crease, do you mean the nasal labial folds?

    That clay sculpt is really nice MM, thanks for that. Much easier to see the structure of the head.
  • RaPtoR_v9600
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    RaPtoR_v9600 polycounter lvl 4
    heh just finished watching show when this pop out great work it look just like Dex
  • wuffles
    Update: Thanks to all the feedback so far. Did some tweaks yesterday and tonight. Reworked a lot of the major proportions again when I removed the hair. The hair is now a subtool but it's not really fitting the mesh at the moment so I hid it.

    Things to do still are:

    * make eyeball to fit eyesocket around
    * sculpt hair roughly that fits
    * continue tweaking. Still not happy with the shapes in the mouth and brow.

    dexter_02_front.PNG

    dexter_02_3-4.PNG

    dexter_02_side.PNG
  • wuffles
    Been working on this on and off when I have the chance. I really want to get this right before moving on.

    Finding him really hard to sculpt cause every picture is different. Since I want this to be as realistic as possible (not a caricature) - the sculpt above is awesome but doesn't seem 100% accurate.

    His eyes are now spheres from maya. Getting used to passing the mesh back and forth between maya. :)

    What's your thoughts polycount?

    Please keep in mind this is my first real sculpt. :)

    dexter_03_3-4.PNG

    dexter_03_front.PNG

    dexter_03_side.PNG

    Thanks!!

    EDIT: I know the back and top of the skull shape is a little blobby at the moment. Need to work some planes back into it.
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