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Should my character's belt (possible weapon) have its own skin modifier?

I feel TERRIBLE that I have to waste a thread on such a simple question. Maybe we should have a sticky thread just for asking these sorts of newbie questions - would be a good idea.

I want to know if small items and props often/can have be their own separate objects with skin modifiers? Do items like weapons have skin modifiers? Since a gun for instance is a static mesh I wouldn't be surprised if the answer to that is no. I want my character's belt to be able to be used as a weapon to whip enemies. Does that mean the belt should be a separate item with its own skin modifier instead of being part of the outfit for example?
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