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Maya to UDK - Smoothing Edges?

polycounter lvl 10
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Catchingdusk polycounter lvl 10
Hello there!

This might be silly question, so forgive my noobness!

I have a basic, low poly box, that I've textured. Right now, if you see it in UDK (Below), you can see that it has very sharp edges.

Is there any way for me to smooth these without adding additional geometry (or only adding very little?). I've seen it done in other images before, I just don't know how they do it without exploding their poly count.


tumblr_mqu64sUXCU1qhn40lo1_500.jpg

Any advice on what processes/workflows I should google to achieve this effect would be much appreciated!
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