Hi,
I've done some smoothing group work on a low res gun but when I detach one element (any element) the smooth groups on that element are lost. It becomes all faceted.
I tried exporting and importing it before detaching but it's the same.
Thanks.
*Edit: The problem only happens on some elements of the gun. It's like there's a bug embedded in some of the geometry. If exporting to maya and re-importing into 3ds does not solve it, what else can I do?
Replies
I ended up adding a Normal modifier and using the "flip normals" option. After doing that, the problem was solved. The problem is, by doing so it's setting all polygons to the same smoothing group. I'm re-doing the SG again.
Thanks for trying to help me.
thanks for reminding me to dl the modo trial
When you import an FBX from Maya, most likely, your object no longer has smoothing groups, it's using Explicit Normals. Instead of detaching try cloning and deleting the unwanted parts of the model.
At some point, you might do an operation that breaks all the explicit normals. If this happens just add an edit poly mod to fix the normals and then recreate the smoothing groups.