Hey Polycount for my VG Remix entry I will be creating a low poly scene of the Ridley boss battle from Metroid Fusion.
![riddleysideref.jpg](http://jakehiggs3dartist.files.wordpress.com/2013/07/riddleysideref.jpg)
I want to capture a mid battle shot showing Samus shooting up at Ridley as she narrowly dodges Ridleys's tail attack in a similar pose to this:
![samus_vs_ridley_by_hizi-d2u0jy8.jpg](http://fc08.deviantart.net/fs70/i/2011/016/8/d/samus_vs_ridley_by_hizi-d2u0jy8.jpg)
For the environment I would like to create a circular version of the room seen in the screen cap at the top of the post.
I have already created the Samus and Ridley models, finished my first UV passes and have made a basic rig for Samus to start playing around with some poses.
Samus Ref:
![fusionsuit_perspectives1.png](http://jakehiggs3dartist.files.wordpress.com/2013/07/fusionsuit_perspectives1.png)
Samus Model(498Tris):
![samus_01.jpg](http://jakehiggs3dartist.files.wordpress.com/2013/07/samus_01.jpg)
Samus's colour palette to that of the gravity suit you have at this part of the game (Purple Suit in this image)
![tumblr_lwu4woJswI1r55wh8o1_500.png](http://25.media.tumblr.com/tumblr_lwu4woJswI1r55wh8o1_500.png)
Ridley Model (500 Tris):
![ridley_02.jpg](http://jakehiggs3dartist.files.wordpress.com/2013/07/ridley_02.jpg)
My next step is to pose the characters, begin texturing and block out the environment.
Check out my blog!
jakehiggs3dartist.wordpress.com
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