Here's a remington 870 I made this week for a personal project to show my growth.
I made this Ithaca m37 in January of this year. It was my first model I fully textured and the first time I ever made a normal/specular map. Before this I had no clue what they were lol
I followed Millenia's tutorial, it is an EXCELLENT tutorial and I cant explain how much I learned from it.
aaaand 6 months later I decided to make another shotgun, the Remington 870
Personally I think the 870 came out a little better than the m37 but it needs a ton of work to be considered "done"
Im still slacking on material definition/texturing. I usually hand paint the entire texture (aside from the wood on the stock and pump)
Millenia even said texturing with shaders is all about trial and error. So Im still working out the kinks with the gloss/specular map.
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Oh and since these renders, Ive made the side saddle darker, almost black..as it looks almost the same shade of grey as the receiver..
For what it's worth here's the specular and gloss maps
Im already putting it into priority that for my next major project, I map it a little better by putting important details with more UV space.
and here's my gloss
Im assuming I cant overlap mirrored UVW's on the same space...how do I do this again?
I'd like to see a more defined wood grain pattern on the side of the stock instead of random approximations. - That isn't as important for a first person view but looks better as a portfolio piece.
Shotgun shells usually have rumples that could make nice interesting detail if you enlarged and exaggerated them.
Awesome. Thank you
for future reference, moving the normalized uv space is done by the gizmo at the bottom left of the uvw editor right? I would just put "1" in the u, v, or w fields?