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Norm Baking: Smoothing Groups?

polycounter lvl 9
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olivierth polycounter lvl 9
Hi,

I've modeled a low res gun so I can bake the high res onto and I was wondering if it's a good idea to change smoothing groups on some parts so it would "help" the normal map baking.

Because my low res is very low and has a few long triangles it causes some problems with the normal maps.

Thanks

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