So I just found out about the challenge and thought I jump right in, I have a block out of my scene but Sly's wireframe is pretty done.
for your viewing pleasure -
Sly's 482 triangles and the cane's 100, not sure about his typology but the silhouette is getting there
![GMNTAZ2.png?1](http://i.imgur.com/GMNTAZ2.png?1)
not done anything this low poly in years and characters aren't really my thing, crit is of course welcomed.
Replies
Not sure if I like its dynamic so could change drastically if I can come up with something better, also those corner bricks are adding a lot of polys
going to completely redo the environment as I'm not enjoying it, but for now I had a go at texturing Sly.
Found texturing at this size very hard and I had much more detail to the texture but it just looked messy.
[getting a fair amount of zfighting in the ears/hands but I'll fix that shortly]
So here's my new blockout, love the character of clockwerk even if her gets none of the screen time.
The owl model is currently 482 tris but that'll double when I put features on
thinking of going back to my previous scene if only because it was easyer and my time's not limitless