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VG Remix - Build Boats with Mulle Meck

Hi everybody, this is my thread for the VG Remix contest. I decided to make a low poly diorama of the boatyard scene in Build Boats with Mulle Meck (original title: Bygg B

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  • ennexs
    Here's the mushroom house thingy:

    EDIT: Updated texture:
    [SKETCHFAB]b235781baf1846cf8f58ca7de7aca76c[/SKETCHFAB]
  • ennexs
    The steering wheel:
    [SKETCHFAB]4aee0bd61ef249a5962ea330a747617e[/SKETCHFAB]

    And the mast:
    [SKETCHFAB]26cf630feb9f42f7803c452d7eefea33[/SKETCHFAB]
  • AimBiZ
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    AimBiZ polycounter lvl 14
    Haha, excellent choice man!

    You could push your values a lot more. There's no high-range tones atm. In your reference the assets are a lot brighter and colorful. Notice that the colors gets warmer in the brighter areas. The mushroom cabin is a good example. The red turns towards orange.
  • ennexs
    Thanks for the feedback, I look into it. :)
  • ennexs
    Here's a few new models:

    [SKETCHFAB]580827baf94943878fb267783f2074e8[/SKETCHFAB]

    [SKETCHFAB]3185a0e13c52458e9259392666012b45[/SKETCHFAB]

    And here's a screenshot of how the scene is shaping up:
    screenshot_zps170d1bd5.png




    I am currently having problems with opacity on Sketchfab, been trying to fix it for a really long time now and I would appreciate any advice on how to get it to work properly. I'm not entirely sure of how the white opacity mask should look, but i have tried separating the faces with the "holes" from the rest of the mesh but it didn't solve my problem.

    Take a look at how it looks (placeholder texture):
    [SKETCHFAB]ea0f1a4570314e0483106baac1256a21[/SKETCHFAB]

    The opacity mask: frontdeckopacity3_zps91420114.png
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