I have chosen to create a Sly Cooper Thieves in Time level for this contest. It will definitely be interesting with the low resolution and low textures against the PS3 version.
My idea so far is to create a scene where Sly will be hiding behind a wall and some barrels peaking out around a corner to see if any guards are walking by. If I have time I will add a guard searching the grounds for any intruders, but as of right now it will just be Sly hiding in the shadows. I have attached a reference photo of the scene I will create. I may add in a few more objects as well.
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I will add in a little more detail to the roof, but most will be textured in the diffuse map. I am also adding in the bottles from the Sly games on the rooftop and possible a vault.
I need to figure out why the metal rods are taking the bottle texture, but it seems to be coming along. Can you figure out who all the characters in the windows are?
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