Hey guys! So after doodling a lot of gloomy retro posters I decided I want to try and prototype a game to convey something similar. I'm not much of a programmer,but I've been pointed to Construct 2. It just has the right enough tools to get me to prototype these ideas to see if they are fun or not.
The retro posters
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Tools used:
Stagelight (For intro music)
Famitracker( I love this tool so much, (for more 8bit music))
Construct 2
Photoshop
Sprinter Pro (going to purchase soon for animation)
SFXR (for sfx)
Current build:
-Menu
-Character Select (just one)
-Enter character name
-Basic level with scrolling
-Health Bar works (character will die)
-Basic AI (will work on this more)
-Basic spawn (just spawns a hell load of enemies on start..get ready for death!)
You can try it out here (works great with Chrome)
https://dl.dropboxusercontent.com/u/197088437/Game/Platform/index.html
Replies
That said, the style seems really great.
I have a few notes on gameplay and will test them out soon and if fun, will integrate it.
As of right now I want to get the basic combat mechanics in:
-Hit detection from player and enemy and health bar lowers correctly
-Enemy behavior (patrol? line of sight? will pursue player continuously or to a certain point?)
-Pacing (fast paced game, slow paced? will test these out)
In the far future what I have in mind is a light/torch system:
Where the light illuminates the way in the dungeon, and you can light braziers to hold off enemies for a while, perhaps collect wood handles or cotton soaked in jelly to continue the flame.
Just care where you cut them off, it looks like you made a screen of your image while missing out the border, and the second image has nearly no space on bottom , the text needs space on top and bottom #
You can make your vector type retro / grungy if you rasterize the text and then use filters>Disort>displacement , load in a PSD of a stone or whatever texture, put 1 or 2px in the field when it asks and ding! it looks like printed on paper
levigilbert: Haha thanks man! Took a while to get here, but still a long way to go Practice, Practice, Practice!
Updated the game! Basic AI, and a few sound swaps. You can't attack yet, so either run away or DIE!
Also here's another poster I made (for a collective, they'll hang it around my city here), since my muse as of late is this dungeon glommy lone knight stuff, it reflects that haha.