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TexTools 4.10 (3dsMax_ Smoothing groups to UVsheels)

decorix
polycounter lvl 11
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decorix polycounter lvl 11
Hello,

I have an question about textools for max. How does this Smoothing
groups to UV shells work? It can be found in the tools.

Can anybody explain the workflow?

I have noticed it adds a unwrap and editpoly.

Thanks,

decor

Replies

  • Quack!
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    Quack! polycounter lvl 17
    You can set your smoothing groups of your model. Run the script and textools should create seams at the hardedges between two smoothing groups.
  • decorix
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    decorix polycounter lvl 11
    Hi,

    Firstly do you still need to run the script? I'm doing it thru the tools option found in textools. v. 4.10

    Secondly, can you give me an example?

    Lets say I have sphere I select some faces for smoothing group 1 , then I select were I want my hardedges to be with smoothing group 2.
    Whats the next step?

    If I run smoothing groups to UV shells found in the tools section it adds a uv unwrap and editpoly.

    What happens from here?

    If you perhaps can explain what steps you are doing it would help more. Unless I need that script too.

    Thanks in advanced.



    QUOTE=Quack!;1887721]You can set your smoothing groups of your model. Run the script and textools should create seams at the hardedges between two smoothing groups.[/QUOTE]
  • cptSwing
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    cptSwing polycounter lvl 13
    Basically it checks out the uv shells of your uv map, and assigns each shell a different smoothing group. To do that, it needs to add those two modifiers, which you can safely collapse afterwards.
  • decorix
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    decorix polycounter lvl 11
    Hi,

    So if I had a hardsurface piece like a box
    I would unwrap it, having different shells so I get hardsurface (when baking normals)

    what's the next step?
    Do you let textools do the Smoothing groups to uv shells?

    So it creates different smoothing groups for each shell.
    Then you collapse the stack.


    cptSwing wrote: »
    Basically it checks out the uv shells of your uv map, and assigns each shell a different smoothing group. To do that, it needs to add those two modifiers, which you can safely collapse afterwards.
  • cptSwing
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    cptSwing polycounter lvl 13
    Pretty much, yep
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