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VG Remix - Sonic 1

Vachyre
polycounter lvl 5
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Vachyre polycounter lvl 5
I'm simply going to produce the first little box section at the start of the very first Sonic the Hedgehog. I'm aware of Rilem's excellent Sonic 3 Diorama and have no intention to match it. I just want a dead simple little project with 3 props and a badnik. I may even add a tree.

screenshot.jpg
pre1.jpg

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  • Vachyre
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    Vachyre polycounter lvl 5
    [SKETCHFAB]dd2d4a4826e2474a963dcf40f1043a89[/SKETCHFAB]
    So far everything is under or exactly 100 tris.
    The grass and Earth are separate models to adhere to the poly limit. I may up it to 500 later treating it as a hero prop.
    Textures are 64x64 except the terrain which is currently 128x128.
    UPDATE! - I have successfully broken the original preview. Didn't have a lot of luck with the 're-upload this model' option.
  • DarrikM
    Looks good! Maybe add in a base layer underneath the "Earth" so that when you rotate the model you just see ground and not missing faces.
  • Vachyre
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    Vachyre polycounter lvl 5
    [SKETCHFAB]aee5d43d51774b3eb5f743cbe4bc01f6[/SKETCHFAB]
    Knocked together a Badnik to play the role of only Sonic character in the scene.
    Tomorrow I'll see about adding some 'Remix' elements.
  • Vachyre
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    Vachyre polycounter lvl 5
    DarrikM wrote: »
    Looks good! Maybe add in a base layer underneath the "Earth" so that when you rotate the model you just see ground and not missing faces.
    Yeah, I want to implement a floor and some kind of skybox eventually. Cheers for the feedback.
  • Vachyre
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    Vachyre polycounter lvl 5
    [SKETCHFAB]790fe977558b4db489bf8c4d5dca4fa2[/SKETCHFAB]
    First piece of mixed in Geometry. The Assault Rifle is 95 tris.
    I need to work out how to snap the UV's to a 64x64 grid to make better use of the limited pixels.
    Cracked it - Set the Grid size to 0.016 in the 3ds Max UV preferences.
  • Vachyre
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    Vachyre polycounter lvl 5
    [SKETCHFAB]c9011cd343c3437694b6336e0e5ee06e[/SKETCHFAB]
    Low poly Texturing is far more complex than I'd initially thought. Here's the progress on the mixed in character model.
  • Vachyre
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    Vachyre polycounter lvl 5
    [SKETCHFAB]2751f5a1c12b4fa28f3f5f56a3f9e42e[/SKETCHFAB]
    Testing Skyboxes and general scene composition. Tempted to alter the terrain to suit the more recent sonic games.
  • minorthreat
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    minorthreat polycounter lvl 7
    lol timesplitters, very nice model. I'm not sure if the contest allows for two separate games to mix though.
  • Vachyre
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    Vachyre polycounter lvl 5
    lol timesplitters, very nice model. I'm not sure if the contest allows for two separate games to mix though.

    Yup, just read through the brief again 'One game'. Balls.
  • Vachyre
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    Vachyre polycounter lvl 5
    [SKETCHFAB]521f3ef653284265b0c385badcc6d055[/SKETCHFAB]
    Removed the improper characters and trying out some dirty simple reflections
  • Vachyre
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    Vachyre polycounter lvl 5
    [SKETCHFAB]dc5df3b39579474180c1b3a8cd65cddc[/SKETCHFAB]
    Transparency is prooving to be really evil.
    Sorting between multiple transparent materials is buggy. looks like I'll have to scrap the fake reflection system.
  • Vachyre
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    Vachyre polycounter lvl 5
    [SKETCHFAB]9ce15dd5df23442483ac0d8b68dbd573[/SKETCHFAB]
    To help resolve transparency woes you should break off all the transparent poly's and apply a separate material. It's not a complete fix but It yields better results than having just 1 material.

    Title: Simple Sonic
    WIP Thread: http://www.polycount.com/forum/showthread.php?t=123931

    Glamour:
    Beauty.jpg
    [SKETCHFAB]9ce15dd5df23442483ac0d8b68dbd573[/SKETCHFAB]

    Texture Breakdown:
    Textures.jpg

    Polycount:
    The Terrain is 740 tris (370 w/out reflection)
    Crabmeats are 468 each
    BuzzBombers are 492 each
    Flowers 98 each
    The Monitor is 88
    The Totem Pole is 94
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