I'm going to be making my diorama around an old Game and watch i found. I have deconstructed it and started modelling an exploded view of it. Instead of using the flat screen overlay from within the game and making 2d characters im converting the interior items into 3d too give more depth too the diorama.
Ive opened up my old game and watch too understand the interiors and use them as reference for better modelling and texturing.
Start Game and Watch:
Deconstructed images below :
Front Faceplate:
Back of Front faceplate: ( Includes buttons in correct holes)
Back Faceplate:
Interior Printed Circuit Board:
Front:
Back:
Heres my current progress of modelling it but im not really sure where to aim the polycount for this as the environment is the actual games console so i suppose it should be allowed a fair bit of polygon count ( few thousand all together)
PROGRESS! :
The interior environment has been adapted and i hope to get it all textured soon.
any comments and crits are helpful guys
Replies
I look forward to seeing this progress!
Comments and crits welcome guys keep talking itl help me finish this contest
Comparison of a few left side is alphad 26 tris and right side is modelled block 52 tris
the girders are in 2 pieces for extra modularity and to create an actual hole on the end of the girders btw
your criticisms help me too!
JUst need to lower the textures on the faceplates and circuit board to 128x128 they are currently at 256 so i can then lower them and that should add in the extra detailing partially for me
your wish is my command schrodinger
Also if anyone can show or tell me how to fix the filtering on the opacity, thatd be awesome
Still a Wip with more textures needed but the ones in there have been lowered to 128's and look kinda horrid wish i could keep the front faceplate in 512's just so you can properly see the logos and images on the texture :P
Does mr game and watch need a texture? i think he looks cool black and im gonna repose him too look like hes running but i dont relaly know whether i should texture him.
An ink and paint outline would work well but i doubt that shader setting works in sketch fab
C and C welcome guys
Started texturing the cement van think its looking really nice for now,
kind of inspired by the guy doing the advance wars project and jealous at the same time i didnt think of the idea first
Crits welcome guys think im getting close to finish
More Progress
Nearly there!! C&C welcome
Final renders:
Texture Break down:
SketchFab Bit! : FULL SCREEN ME!
[SKETCHFAB]5044ba1c266046168bd189f5e040c850[/SKETCHFAB]
Link just incase
http://sketchfab.com/m5k4igcba
C&C Still welcome guys happy to have finally finished a contest on here and I have learnt a lot about Low Poly work during this process!