Home Digital Sketchbooks

Sketchbook: Jon Young

Hey guys,

Been lurking around these forums for some time, getting useful tips and tricks to use and help me improve.. Time to start sharing what I've been learning!

Quick note: I moved some more finished stuff into their own threads on pimping and previews. I'll update this with links to them.

I'm working on a couple of weapons to showcase with some armor models I've been making for the indie game "Three". I'm going to work on a longsword, greatsword, mace and some type of shield. Haven't decided if it should be a kite or round shield. Here are their base meshes I worked on yesterday.

wjg8.png
forume9u0.png
After getting the basemeshes in a good spot I moved onto the Longsword. Below are the different armor sets I'm working on equipping with weapons so I can pose and showcase them. Under the suits is the zbrush sculpt of the longsword. I finished that up in two or three hours late last night.

2pfe.pngtvm.png
e9u0.png

Replies

  • Jonnyboy0121
    I thought this was pretty cool to show.. I started working in Zbrush in March 2013. Here's my very first "sketchbook" entry. I admit I haven't been keeping up with a daily digital sketchbook drawing, which is really bad because after seeing this it really shows how much you improve the more you practice. I'll be getting back to it.. need to work out a good routine and work on my discipline.

    Anyway, here's my very first Zbrush bust.

    t27x.png

    A month later and I started pushing myself to make stuff for video games and got involved with an indie project..

    mwje.png
  • Jonnyboy0121
    It's cool to me to see the progress.. however slight just over the course of a month. The guys on the team asked me to split up the base mesh differently so I'll be revisiting this guy shortly.8fgu.png1c1f.png
    mxl.png
  • Jonnyboy0121
    I've also been working on some environment assets for the game in my free time. Here are a few I've done..

    hd_9737618a3e9e61a60d46704648cbd965.pnghd_d49873373711170cd05fd6332092c11a.pnghd_ea09befe55bf7d3ab12a934acebc6915.png

    On top of modeling I helped design the concept for their demo level and made the block out for the other modelers to have a reference to follow. This is all still very much a work in progress. You can see more info about the level I helped to design on my website.

    hd_b83fd80b0f5aabd48e0eabc3277e23f7.pnghd_fa40713a47ea95ae0122750d607fe01a.png
  • Jonnyboy0121
    Finished the longsword to a point. I may go back and re-unwrap it because I figured out a work flow of rendering a custom UVW map.. so like instead of 2048x2048 I made a 2048x512 for a more effective use of UV space.. not sure if there's some reason not to do that yet.

    So anyway, started work on a greatsword for a different armor set. Here's the zbrush sculpt and dDo masks. Just about to start getting a base diffuse and spec from there and then bring it into photoshop after for more texturing.

    9e90.png
  • Jonnyboy0121
    Here's a shot of all the weapons I worked on this weekend.. These are the game resolution meshes. I'll work on a better breakdown of the weapons later in the week. I made so my characters for "Three" had something to pose with.

    6911.pngwwhq.png550o.pngmocg.png
Sign In or Register to comment.