Hey all,
I'm doing a bit of work on my portfolio (I took down everything while I rewrite and make new pieces).
Heres a new piece I've been working on for the past couple of days and was hoping that I could get some helpful critique, primarily on material definition.
I'm going for a sort of sun bleached, post apocalyptic raider of sorts.
Thanks very much,
Payton
Replies
here's the link: http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
The character does not really have any of the tale tale signs of being post apocalyptic really. His gear is banged up and dirty, but he could also be a motocross guy who painted his face to look like a skull.
I don't want to bring ya down this is a well made character, just the design aspect seems to be the weakest aspect of this piece.
Maybe it could be my assumption of your take on post apocalyptic, when I hear that I think of Mad Max and fall out where people are covered in leather and spikes... but that could just be my take on it.
Manilamerc: Hey mate, thanks for dropping by, ill go check out your thread and see if I can't whip up a paintover for you.
Makkon: Thanks for the observation, my father taught me, "the kidney bean technique" as a child, I wanted to go all the way back to the basics for this piece to really showcase my skill, guess I took the arch to the extreme, ill fix this up and re render.
Dand3d: I was going for a survivalist inspired outfit coupled with the extreme necessity of post apocalyptic lifestyle.
Expect this fella to make a showing in another thread, a member of the new vegas nexus and I are teaming up to turn my apocalypse themed portfolio into a mod for Fallout: New Vegas, so I'll be doing an art dump on that.
Cheers,
Payton