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VG Remix - Castle Crashers

polycounter lvl 10
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Azaraen polycounter lvl 10
Throne Room - Castle Crashers Gooo!!
castlecrasher.jpg

0000000279-L-68b83ae.jpg
castle_crashers1.jpg
CCscreen.jpg
ccadventure.jpg

With this kind of mood of posing!
3005488-teen-titans_510x317.jpg

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  • Azaraen
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    Azaraen polycounter lvl 10
    castlecrasher2.jpg
    I had some trouble trying to keep with the same proportions as Castle Crashers, but making it look good in 3D. So I had to sketch up some designs that weren't necessarily Castle Crasher style, but stylized in the same vein.

    castlecrasher3.jpg
    The point the character is at so far. Pretty much at my tri limit. Now to work on deer and environment pieces!
  • Azaraen
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    Azaraen polycounter lvl 10
    [SKETCHFAB]12ebaa6824b6409695b45250cadf8818[/SKETCHFAB]

    Finally got it into Sketchfab. Slow, but sure. Sadface at the fact that Sketchfab didn't like Z up. lol. Need to get to texturing soon. That is really my biggest hurdle.
  • Azaraen
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    Azaraen polycounter lvl 10
    [SKETCHFAB]c6a99169f7d64bcebcb873f246a76934[/SKETCHFAB]

    Ohhhh mannnn....that texture. lol. 128x128. Good thing this guy and his friends will be viewed at a distance. :)
  • Azaraen
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    Azaraen polycounter lvl 10
    [SKETCHFAB]4d1aa60c89ab42ba9be9cf20da395bc6[/SKETCHFAB]

    Trannnnsssparencyyyyy... not there. Oy. The texture isn't looking great in that resolution. This actually turned out harder than I thought.
  • Azaraen
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    Azaraen polycounter lvl 10
    progress1-5.jpg

    Anybody know to make it less blurry? I've tried allocating more space to detailed areas, but it hasn't really helped all that much.
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