Hey Polycounters!!!!!! I wanted to share the progress of my new project! So far I finished the first pass ob the high poly, but I wanted to tweak it more. I haven't set up any lighting yet, so these are just screen grabs with the default lighting in 3DS Max 2013. I originally modeled everything in Maya, but I bring it in Max for lighting and renders since I am still new to Maya. Please fill free to leave me any feedback!
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If you are going for an exact copy of the photo ref then there are some proportional issues such as the width of the tire, pipework, and handlebars. It would also be cool to see the tread blend better into the rest of the tire, some more support loops would help this. Hope this helps dude, keep up the good work. If you come out to the next dev drink up I'll c u there. -S
Spetch - Hey man thanks again for the feedback! Yeah Raul said the same thing when he looked at it. I am going to take it into mudbox and start bending and forming the shapes right.
Ok so here is another update!!
I added more pieces that I missed before such as wiring and the skull.
As always, feeback is welcome!!!
I feel really good about it, but if anyone sees anything wrong with it please let me know!.
I think your high's wheels could use some sharpening on the I side of the tread.