Hi guys, I don't know if I'll find time to finish before the deadline, but anyway... I'll try to create a diorama of the Day of the Tentacle
For some fun... I started easy, with the purple tentacle.
[Update] Bernard + Tentacle + Sludge-o-Matic
[Update2] Tuned texture for Bernard + Tentacle + Sludge-o-Matic
[SKETCHFAB]ad40d6b8d83a4bb184fd0ea96a6fd8ac[/SKETCHFAB]
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My concern for you is to translate the same humour found in the games into your final piece.
@Fashoomp: Thank you, let's hope so!
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It looks as though you have used the CoJ from the "cutscenes" when they are flying through time. I think you should use the "in game" one. One of the examples of differences are the metal bits on the side are chunkier in game, I think it would look better as low poly.
They also seem to have a lot of lighting info painted onto the textures. For example half of the metal bit is highlight, where as yours seems very slim.
In DotT the CoJ also seems to have a tilt to it, one side is straight up with a little bow in it, where as the other side comes across quite a bit.
The chimney should have a little "cap" on the top.
Last little bit, the chimney seems to always be on the same side as the handle to the door
They are just little things I have noticed, but hope it helps.
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@Illusive: I will surely take inspiration from the basement, but I haven't planned exactly how to compose the diorama yet.
First post updated with sketchfab scene.
I'm saving my files on dropbox, which makes automatic backups of my work, so I can read the date\time of the first version of the files and then go on to the others till the final one.
So, here's my production times so far:
Tentacle: 2.5 hours
Sludge o matic: 4 hours
Bernard: 5.5 hours
Beetle (just started): 1 hour
I guess that without the hipoly, these could have been cut to half, if not even more, but truth is, I suck at painting, so, having the occlusion of the hipoly doing some "painting" for me, is the only solution to catch some nice detail onto the lowpoly
Although I think you should take the opportunity to practice what you're lesser at. Besides you'll get more flexibility. That's what so great with doing "old-school" stuff.
@AimBiz: I followed your suggestion and I'm very pleased by the difference it makes. Thanks again for that!
Rules say ~500 triangles (circa 500).
Also, rules speak about props for characters.... so, if I wanted to be picky, I could say the glasses\bow tie are a prop, no? :P
Anyway, I'll try to bring down the total amount for the final entry, thanks for pointing that out
I'm not using normal maps, mate. The shaders are self-illuminated, so the normal map wouldn't do anything on the final look. I'm using one channel of the normal map blended on the color texture
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Ah, very groovy.
:P
First lowpoly version of the beetle:
[sketchfab]a16bc94732a247f5b02bf408af5eadb9[/sketchfab]