Wow, thanks for all the positive comments guys. I'll be away for a week, but when I come back I will still have another week to finish this. Hopefully that will suffice.
Love how dynamic this is I really hope you can finish it!
The guy firing the ak middle pic, looks like he is holding the gun way out in front... like he is scared of it. Maybe tweak the pose some when you get the characters in properly?
Absolutely love this piece. It has so much motion in a static piece, its wonderful. It also captures everything about Far Cry 3 so perfectly. I can hear the Skrillex remix playing right now
One thing to note: it looks like you're doing the fire trail by sticking the brighter, inner flame polys inside of the flipped normals of the outer flames? If you're going to stick this in Sketchfab I believe it forces 2-sided polygons. As cool as it is, you might need to rethink the flamethrower trail.
If that isn't how you're doing it then let me in on your sorcery!
Worked on:
- Textures for characters
- Hanglider
- New flame that is not dependent on backface culling
To do tomorrow:
- Finish of the protagonist
- texture the japanese soldier in the bunker basement
- Get this shit in engine (way to late)
- Final tweaks
Replies
This is looking really cool already. Can't wait to see more.
Have worked on:
- The soil podium
- Tiling Weed
- Fire
- Composition tweaks
Left to do
- Concrete parts
- Minor props
- Characters
- Hanglider
Todays work:
- Tried unfiltered textures. And I like it.
- Concrete parts. Both below and above ground.
- Crates & Barrels
Tomorrow:
- Characters
- Hanglider
Also - as a tech artist - not being able to write custom shaders reaaaally makes my fingers itch.
The guy firing the ak middle pic, looks like he is holding the gun way out in front... like he is scared of it. Maybe tweak the pose some when you get the characters in properly?
One thing to note: it looks like you're doing the fire trail by sticking the brighter, inner flame polys inside of the flipped normals of the outer flames? If you're going to stick this in Sketchfab I believe it forces 2-sided polygons. As cool as it is, you might need to rethink the flamethrower trail.
If that isn't how you're doing it then let me in on your sorcery!
What the...!? no back face culling? Well, I guess that's what you get for not emmedietly trying out your target platform...
Thanks for the heads up though.
Worked on:
- Textures for characters
- Hanglider
- New flame that is not dependent on backface culling
To do tomorrow:
- Finish of the protagonist
- texture the japanese soldier in the bunker basement
- Get this shit in engine (way to late)
- Final tweaks
[SKETCHFAB]bb7a5c4ec46a46e8af3ef4bf6acc2806[/SKETCHFAB]
Entry best enjoyed while listening to this song
[SKETCHFAB]bb7a5c4ec46a46e8af3ef4bf6acc2806[/SKETCHFAB]
Also, its not trees that burn, its weed! [ame="http://www.youtube.com/watch?v=hnYsPz4O3a4"]WEED[/ame]