currently working a Morphling set. Ran out of ideas at some point but now i'm back on it. Still have to polish the existing pieces and trying to figure out how i want the 5th one (misc). I was hoping to make a tail-ish thingy
Finally finished the slark dagger that's supposed to be part of a set. Should I continue working on a set for it or should I leave it as a stand-alone item?
Hey guys, been some time since I posted here but Vlad suggested that I should post my work so I won't have problems later on if someone stars working on stuff similar to mine. I was working on a void mace some time ago but since my skills are limited I couldn't get the best UV out so I gave it a break. this is the mace and it looks pretty similar to another one i've seen here:
I really liked anuxi's lore for Encore (the slark dagger) and i wanted to go for something cheesy like: he saw their/her planet shattering and he couldn't do anything but imprison it in time untill he finds a solution. Anyway I still can't finish the work since i'm still a UV nab.
Another item i've been working on would be a vlads for abaddon but I can't finish this one either since im also a nab when it comes to retopo:
the pros of this item are:
1. He is considered a support in dota 2 so the item would be great for him
2. He has a cloak already over his base helm
3. The most important - he has eye particles already making it look even more like the item icon.
If anybody likes it and wants to work on it, feel free to add me and talk about it. If not i'll mby try to finish it before halloween but the result will be most likely shitty.
A glaive for AM with some tiger stripes. initial concept by NFWar with my small adition of stripes.
A naga crown i started some time ago but it will most likely see the light of day many months from now since NFWar brought some concepts 10x better than this. Won't show those now but i can't wait to get to work on them.
Remake of my old bristle sword with a lot of improvements. WIP:
Christmas globe sigil for tusk. Wanted to make it for this month's poly contest but i didn't know about the animations so I'll have to finish it before christmas:
A candle courier i wanted to do for halloween but my 3d experience pulled me back once more. Might fit christmas aswell:
if anybody likes it feel free to add me
A pugna set concept:
Head - pointy wizzard hat
Weapon - globe/orb whatever on a stick
Summon - ward
Theme - the hat cult or something like that. I made horns for him but the didn't stand out at all so mby this way i could get the guy to look awesome. Im looking forward to do this after im done with my tide set.
Tide set WIP
the back and bracer pieces are almost done, just need to add small details on them, cracks and all that.
Concept sheet by NFWar:
Pretty long thread, damn. And i didn't even list all of them. just want to make sure i won't have problems later on if somebody decides to makes something similar - Thanks Vlad for the advice
I'm not a fan of the two top protruding fins. They kind of break his silhouette. Make them smaller or wider or remove them completely. Everything else looks fine.
Nice Work!
"my name is godzy and I work on a thousand things at once. Check me out."
The barrel is stylized and swoon worthy. Real slick. Would you keep the ribbon a straight diffuse or give it a little variation?
The hair is looking solid as well. On the front highlights, should the dye go all the way through the hair? It looks at the moment like it just stops half way threough.
I now see some of the edges in the lantern that could get cleaned up, but the general shape and design is looking pretty solid. What's the material going to be? It's sorta reading like clay at the moment, but that's just going to come down to really tightening up those edges.
The sheer amount of work you are hacking away at any given moment is mind boggling. Keep it up my man.
thanks guys! I am so tired right now I can't process much. The textures for the hair and the sniper will be ready tomorrow (I'm not doing that part so i can't really answer much). Unfortunately the lantern wont make it but I'm doing my best to finish the other stuff in time. Here's some wips from the sniper:
I had to go for a twist in terms of concept the other night and this si what i ended up with:
Less chinese, more spring-ish.
And some quick ingame shots before sending it over for textures:
(the ingame shots are with the LoD0/ loader with lod1)
A witch courier that we were supposed to do for a tourney but some things came up. I'll try to adjust some proportions later on to make it either more goofy or scary (in case of halloween). Lemme know if u guys have any suggestions:
Note: please ignore the face xD
Aaaaand the WK set im doing with Deadman:
Still needs some polishing here and there and obviously some scratches. We're gonna go for an alt helm since a number of people complained about this one >.>
@GhostDetector at least that's making up for the shit set that it actually is right? @Nikey thanks! @Mogy it seems so according to cyborgmatt's update notes @Deadman after we get WK in damnit!!! xD
@Vayne thanks man! I'm in love with that aba set of urs btw xD
Been trying to work on lion and improve lich a bit in the last 2 days:
Lich shield (skill, we didn't get the particles up for that one yet):
it's pretty basic, just the default lich shield with rocks sculpted above it. I'm afraid that having something fancy instead of a casual shield would be misleading.
Aaand the lion wep high poly:
I guess now I have to make a shoulder for the guy =(
Woah! Thank you guys so much! Means a lot seeing so much positive feedback on my thread xD
And yeah I'll probably have some updates on some new stuff in a week or so
So I'm working on another set with Deadman (don't think the concept was made public yet so I'll try not to spoil it). This is part of the bracer slot:
I tried to catch some of the parts of my workflow that I consider important-ish (if ur into "clean sculpts"). After I apply the clay polish i start adding small details, cracks, scratches etc.
Im not saying that my workflow is 100% correct nor it is super productive, but that's the way I do my stuff (mby it will help someone out there :S)
Replies
Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=165258406
Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=166615904
Currently finishing a sword for bristleback
Concept -
High Poly -
Why doesnt anybody comment on my thread? =(
3D Viewer (Sketchfab): https://sketchfab.com/show/4166ccaa4a704fd7985c36978142b5cc
Tell me what u think guys!
I really liked anuxi's lore for Encore (the slark dagger) and i wanted to go for something cheesy like: he saw their/her planet shattering and he couldn't do anything but imprison it in time untill he finds a solution. Anyway I still can't finish the work since i'm still a UV nab.
Another item i've been working on would be a vlads for abaddon but I can't finish this one either since im also a nab when it comes to retopo:
the pros of this item are:
1. He is considered a support in dota 2 so the item would be great for him
2. He has a cloak already over his base helm
3. The most important - he has eye particles already making it look even more like the item icon.
If anybody likes it and wants to work on it, feel free to add me and talk about it. If not i'll mby try to finish it before halloween but the result will be most likely shitty.
A glaive for AM with some tiger stripes. initial concept by NFWar with my small adition of stripes.
A naga crown i started some time ago but it will most likely see the light of day many months from now since NFWar brought some concepts 10x better than this. Won't show those now but i can't wait to get to work on them.
Remake of my old bristle sword with a lot of improvements. WIP:
Christmas globe sigil for tusk. Wanted to make it for this month's poly contest but i didn't know about the animations so I'll have to finish it before christmas:
A candle courier i wanted to do for halloween but my 3d experience pulled me back once more. Might fit christmas aswell:
if anybody likes it feel free to add me
A pugna set concept:
Head - pointy wizzard hat
Weapon - globe/orb whatever on a stick
Summon - ward
Theme - the hat cult or something like that. I made horns for him but the didn't stand out at all so mby this way i could get the guy to look awesome. Im looking forward to do this after im done with my tide set.
Tide set WIP
the back and bracer pieces are almost done, just need to add small details on them, cracks and all that.
Concept sheet by NFWar:
Pretty long thread, damn. And i didn't even list all of them. just want to make sure i won't have problems later on if somebody decides to makes something similar - Thanks Vlad for the advice
The medallion of courage I finished with Shock some time ago:
Orb of venom flail for bristleback to go along with the medallion:
Some progress on the tide set:
Nice Work!
Gyro's rocket:
Earth spirit thingie:
And a really early WIP warlock lantern, chinese theme:
unfortunately i found out that the texture res is smaller for the offhand so i'll have to make another for that slot later on.
more work on the lantern:
wip PA hairdo(ignore the colors):
and basemesh for a brew set with NFWar:
Reworking the ember sword and making a short fella:
Almost finished Riki Sai set (going for 2 styles instead of 1 gold/ 1 silver):
(no masks used here)
Finished high poly for the brew bracers:
And last but not least, bamboo sniper rifle!
I guess that's all for this year, and since I'll leave early tomorrow for the new year's eve thingy I wish everyone a Happy New Year!
Thanks for the tip! I tried to scale it down a bit and added some things here and there:
Finished the HPoly for the brew shoulders and started polishing the lute:
May I ask what brush you used to make the scratches on the wood? I am having trouble making those look nice and yours are just perfect!
check Orb's thread: http://www.polycount.com/forum/showpost.php?p=1387929&postcount=114
Brew set:
Offhand with some basecolor(should I go with or without the ribbon?):
PA Hair with a basecolor:
And the warlock lantern which i hate to the bottom of my heart:
The barrel is stylized and swoon worthy. Real slick. Would you keep the ribbon a straight diffuse or give it a little variation?
The hair is looking solid as well. On the front highlights, should the dye go all the way through the hair? It looks at the moment like it just stops half way threough.
I now see some of the edges in the lantern that could get cleaned up, but the general shape and design is looking pretty solid. What's the material going to be? It's sorta reading like clay at the moment, but that's just going to come down to really tightening up those edges.
The sheer amount of work you are hacking away at any given moment is mind boggling. Keep it up my man.
I had to go for a twist in terms of concept the other night and this si what i ended up with:
Less chinese, more spring-ish.
And some quick ingame shots before sending it over for textures:
(the ingame shots are with the LoD0/ loader with lod1)
A BH dagger that I'm doing with NFWar:
A witch courier that we were supposed to do for a tourney but some things came up. I'll try to adjust some proportions later on to make it either more goofy or scary (in case of halloween). Lemme know if u guys have any suggestions:
Note: please ignore the face xD
Aaaaand the WK set im doing with Deadman:
Still needs some polishing here and there and obviously some scratches. We're gonna go for an alt helm since a number of people complained about this one >.>
After 4 damn months with nothing accepted..
@Nikey thanks!
@Mogy it seems so according to cyborgmatt's update notes
@Deadman after we get WK in damnit!!! xD
Also here's the Nyx Set high poly
Also here's the DK set (concepted by Bel/DoubleLeaf), wanted to post it with nyx but I didn't have a skirt at that point:
Yup.
High poly with initial bracers:
Aaaand a lion set concepted by JovaGrof:
Been trying to work on lion and improve lich a bit in the last 2 days:
Lich shield (skill, we didn't get the particles up for that one yet):
it's pretty basic, just the default lich shield with rocks sculpted above it. I'm afraid that having something fancy instead of a casual shield would be misleading.
Aaand the lion wep high poly:
I guess now I have to make a shoulder for the guy =(
Some of the cleanest sculpts I've seen
Keep up the good work!
And yeah I'll probably have some updates on some new stuff in a week or so
I tried to catch some of the parts of my workflow that I consider important-ish (if ur into "clean sculpts"). After I apply the clay polish i start adding small details, cracks, scratches etc.
Im not saying that my workflow is 100% correct nor it is super productive, but that's the way I do my stuff (mby it will help someone out there :S)