Update# 8.11.2013
Final Update (for now)
Wow, its been a pretty busy weekend. Wife is out of town, so I was able to get alot of work done!
Here is the final submission stuff
[SKETCHFAB]55915aed33344145a1f9d5d82f905a98[/SKETCHFAB]
Let me know what you think and any crit and I might update it sometime.
Thanks guys for all your comments and I will try to answer those previous questions.
more to come
Replies
Model looks unfinished so I did a paintover. Hope it helps.
Excited to see what you come up with next. Good luck!
still very wip form...
btw if you dont know, i decided to make vileplume a shiny...
( its currently at 502 tri's)
also for the final image i am going to have the sparkles around the character
and here is a quick hue shift of what it would look like with the original colors. Let me know what you think
what resolution are those textures at?
lotet_ they are 256x256
ok, last color update, and some minor shape changes all i really want to do is fix some of the seems.
and semi final diffuse for vileplume. I have decided not to do a shiny so whenever i get a chance i will switch her over.
got some tree's in for lunch. yum.
I have never done anything this low, both model and texture wise so this is some new territory. So any crit or comments would be greatly appreciated.
crit welcomed also, anybody have any idea how i can render this out with maya hardware so that the filtering doesn't happen?
Wow, its been a pretty busy weekend. Wife is out of town, so I was able to get alot of work done!
Here is the final submission stuff
[SKETCHFAB]55915aed33344145a1f9d5d82f905a98[/SKETCHFAB]
Let me know what you think and any crit and I might update it sometime.
Thanks guys for all your comments and I will try to answer those previous questions.
Awesome finish. Good luck!