Hello Everyone,
I am choosing Castle Crashers as my entry in this challenge. I know I want to try a hand painted style, but I am still trying to work out a style. I will update this thread with new progress. Time for a little reference and to choose a scene.
UPDATE:
Most Current Post (FINAL)
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Below is some of my reference gathered from the game
Also I did a little more work on the knight model. Playing with proportions. Also started blocking out the scene very primitively, I will upload that tomorrow once I get some more blocking time with it.
I'm looking forward to this and you're off to a solid start.
Adding up some more in progress models. I started the skeleton knights model, as well as the solid lava people, I need to lower the poly count on these guys as they are considered environment technically. Hopefully more updates tonight. I am blocking out the scene I swear! Just not ready to show off just yet.
This is the first rough block out of the scene, I just wanted to place some pieces together and work on a silhouette of the actual platform the battle is going to occur on. One more shot of some of the individual model block outs as well. Back to work in the morning.
Blue (ice) knight casting ice pieces at enemies.
Can't wait to see more.
I would say your character model is off proportionally. In the game the head is the largest part of the body. Its longer than the body by almost double.
UPDATE:
This weekend proved to be less productive than I wanted. I did get started on the necromancer model, the skeleton texture, better block out of the stage, rigged the knights and started blocking out magic effects. Some progress photos below. Next goals will be to finish up the skeleton texture, do the necromancer texture, rig all characters, and start/finish poses.
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