Hi,
Ill be working on a scene from The Secret of Monkey Island, more specifically the Scumm Bar. I am looking to go for a mix of the Special Edition and Curse of Monkey Island style. Since I don't feel I will be mixing up the style too much and the scene is quite large I am hoping to come up with a creative way to display it.
Here are some reference images;
Replies
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I've also worked on the three Important Looking Pirates.
I've had a few ideas of how I can display the scene and ill update the thread later with some concepts.
I really miss monkey island
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As always feedback is appreciated
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To do;
Dog, Fireplace, Doors, Windows.
Chef.
A way to do a Generic Pirate texture yet not have it look too samey. I won't be filling out the bar 1:1 as it is in the original but I would like to have some action going on there
The diarama layout itself might need some adjustments, currently the back is very boring.
Have you thought about twisting the room on the right round to give something to look at at the back of the piece rather than blank walls?
Thanks for the feedback everyone!
I've moved a bunch of smaller items 64px items onto a 2x2 128px texture to avoid the texture limit in Sketchfab too.
I am not quite sold on the Chandeliers, I want them to work so I can try for the swinging drunk pirate in the first room and really add some livelyness to that area but at the moment they strike me as UFO's.
If you are wondering Guybrush is holding up placeholders for the 2 cotton tshirts and the idol that are the keys to finishing the 3 Trials, the start of his journey to becoming a pirate.
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Got some smaller items finished today (Dog, Doors, Trophies) as well as working on the Chandelier, Dock and Fireplace texture but I have to shift them onto a combined texture sheet tomorrow.
Left to do;
Chef
Two generic Pirates. In order to fill out the scene I am going to model two generic looking pirate models and include a few different items on their texture sheet. I can them mix and match them in order to fill out the seats without it looking repetitive.
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I've also created and posed the chef as well as tweaking a few existing textures. Hopefully tomorrows update will be more finished texture heavy.
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I think I will rework the outdoor wall texture, not too happy with how it looks and I may go for something more like shingles. Aside from a final texture touch up I am pretty happy with how things are looking so far.
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Here is my texture sheet too;
Sketchfab:
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Beauty Images: