OK, the second i saw this comp i wanted in, so I have gone with one of my 3 all time favorite games franchises - Need for Speed (the other 2 are WoW, and MK) - the reason I went for this and not either of the other 2 is because I figured not many people would be going for a racer and I love modelling cars
I decided to go for a split diorama, containing the 2 best aspects of the franchise, the Police chases and the customization, so on one side we have a pursuit featuring the goal car of the game, the BMW M3 and soon to be added police Corvette C6's (replacing the 2 M3s that are currently in mid air) - and on the other side a representation of the customization shop, that will include 2 cars from my own NFS:MW Garage, my stealth drifter pursuit supra and the other tbd.
EDIT: Final sketchfab scene and beauty shot/texture breakdown:
[SKETCHFAB]e5e1ce7928bb44849c6624ab525841fe[/SKETCHFAB]
so with out further ado I present my block out:
[SKETCHFAB]f59763b602f24d5e8d75aadc7eec0c8f[/SKETCHFAB]
the BMW M3 GTR and Toyota Supra were modeled today, both with exactly 500 Tris each (*i get a little ocd with low poly....)
Replies
And now for an UPDATE:
[SKETCHFAB]f476360c197543e3a0f4d816e2a0145d[/SKETCHFAB]
Added in the Corvette C6 ZR1 police car and a Ford Crown Victoria squad car (once again both at exactly 500 tris)
so, one more car to go, then some more enviro props, and then on to the UVs and texturing.
Crits and comments welcome :P
Texture:
[SKETCHFAB]361bdc1a96bf43c7ae094abad207bba0[/SKETCHFAB]
This is ending up in my inspiration folder !!.
@CharlesL: Yeah i see what ya mean, i will fix it today
@JurassicPerk: oooo, what cars you working on????
@mospheric: it would have left a hole in the UVs so I just went for un-mirrored (wouldnt have allowed me to increase the pixel density as the shells for the car are already maxed out), how ever I will prob have to mirror them in the police vehicles as they have a few more accessories.
also, I am surprised no one has mentioned the fact that the wheels have a greater density than the car itself (which is on purpose to keep the roundness and detail of the rims).
Anyway, let's get back to your topic: any update? :P
Texture:
[SKETCHFAB]d8725a9578fe4df5aa1fac6bf10cfdc4[/SKETCHFAB]
And the updated blockout:
[SKETCHFAB]db6466c7f84b43c0965ed2e9cb39d363[/SKETCHFAB]
Keep em rollin'!
(see what I did there?)
Quick update before going to bed - is now 2am.... oops.
Decided to get a few props finalised:
[SKETCHFAB]599b6cb01cd1447d9b612db3921053de[/SKETCHFAB]
Disclaimer: I did not create the NFS:MW poster - hopefully using it wont get me disqualified.....
all textures so far:
And the scene:
[SKETCHFAB]c76f33f3c2f04ff998649f6eca448c0a[/SKETCHFAB]
and a small easter egg for my students - see if you can find the Lancia Delta (82 tris and 32x32 texture)
Cross's Police Corvette is now finished:
Texture:
And Car:
[SKETCHFAB]ad70cec92744480882a4e0b9f0fabc59[/SKETCHFAB]
Texture: (why did I pick my stealth car lol)
Supra:
[SKETCHFAB]173ebb72504f40d282eb9c8f9e6ecc01[/SKETCHFAB]
Are you separing the objects, to make the engine able to sort them correctly, or are they one single mesh?
@JurassicPerk -yeah - separated into different transparency meshes, think I may have to break it down more yet
So i did a little work around - had to separate the faces that have transparency away from the model (so the fronts of the tires were seperated away from the rest) nasty fix, and removed the transparency from the disk brakes.
So fixed Supra:
[SKETCHFAB]cc2002b74feb4615a30a17b6d31162a1[/SKETCHFAB]
I give you the Lexus is300, every time I start a new game I always go for the lexus _better looking than the other two options lol)
Texture:
Lexus is300:
[SKETCHFAB]e0306e9bb10d4b2d8360f91fad109cb0[/SKETCHFAB]
all cars are done now, onto finalising the environment...
love the cars, found the small ref one
All the textures:
And nearing completed scene:
[SKETCHFAB]23cedf60e49849fda598b31716eeff7d[/SKETCHFAB]
@JurassicPerk: if i can get them looking nice i will, played around with it a bit today (artificial shadows) but its a pain on the sloped surfaces - but will have the majority of tomorrow to get it working hopefully.....
[SKETCHFAB]e5e1ce7928bb44849c6624ab525841fe[/SKETCHFAB]
going to have a play around with a few non crucial items over the next day or two, then submit.
Edit: w00t - was able to get in to the office.