Greetings all, for our ZBrush class, we are doing a master sculpt, same as a figure drawing class might copy a master drawing.
I chose Bartolini's Fiducia in Dio, and will be posting my progress in this thread, per our class requirements
Firstly, we dug up a bunch of reference photos, and then "deconstructed" the anatomy of the sculpture.
http://img.photobucket.com/albums/v390/unsungivy/AN311_GallelaN_P01_Sillhouette_zpsd79f6d79.jpghttp://img.photobucket.com/albums/v390/unsungivy/AN311_GallelaN_P01_Proportion_zps773a981b.jpghttp://img.photobucket.com/albums/v390/unsungivy/AN311_GallelaN_P01_Ecorche_zpse638c0bf.jpg
Next, for week 2, we started posing our base meshes (I am using the base Julie zbrush mesh)
http://img.photobucket.com/albums/v390/unsungivy/AN311_GallelaN_P01_M2_Side_zpsa51cc296.jpghttp://img.photobucket.com/albums/v390/unsungivy/AN311_GallelaN_P01_M2_Front_zpsfdda2c1e.jpg
It's not going so great so far
Clearly, I need more geometry; especially around the bending points.
I first tried rigging it with zSpheres, but the legs collapsed too much when folded. So, next I tried transpose, to try to retain some volume, but only to slightly different luck: not exactly better. I am thinking I need to say "screw it" on the base mesh, and just sculpt it in the pose it is in.
Any recommendations how I can approach posing successfully? Thanks!
Replies
There's no reason to bring in the trouble of self-intersecting geometry that you'll get from a posed mesh if you're not going to be having her stand up and move later.