I would recommend turning off mipmaps for your textures. It'll make them less blurry and they'll look purposefully pixilated instead of accidentally blurred.
I would recommend turning off mipmaps for your textures. It'll make them less blurry and they'll look purposefully pixilated instead of accidentally blurred.
I'm still really new at the development game. I believe I've made rookie mistake and painted on the 128x128 texture. What I think I should have done was painted on a 1028x1028 and then scaled down to a 128x128 texture but I was already done the character when I though about it.
I'm still really new at the development game. I believe I've made rookie mistake and painted on the 128x128 texture. What I think I should have done was painted on a 1028x1028 and then scaled down to a 128x128 texture but I was already done the character when I though about it.
This isn't a rookie mistake. It's just a preference. I personally enjoy painting low res textures at their actual size so to see what is actually happening with the texture.
Also your texture appears blurry because of the texture filtering that Sketchfab applies. Go to your object in Sketchfab, open the material editor on the right side of the screen, click on the texture image, and uncheck Bilinear (I think that's what it's called). That will sharpen your texture and not smooth the pixels.
Yes. Its not a "rookie mistake". It is a preference, and there are a number of logical reasons behind working at exact res.. for one, you are certain of the final result of your texture from the get go. For another, you won't get distracted with tiny details that will just get rezed out when you downsample.
Does anyone know why sketch fab isn't saving all my group materials? It was working fine before but now it won't recognize some of my materials. So I'm unable to load some textures onto my scene. It's grouping material groups together that shouldn't be.
Well sadly to say I cannot submit my entry I'm having technical difficulties with sketch fab so I'll just post my final images on here. Thanks to everyone who left comments. Good luck to everyone who entered the contest!
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Having fun
No texture yet. Just trying Diddy out in Sketchfab.
Got a texture on Tiptup. Not perfect but it's still WIP
I hope everyone is doing well:)
I would recommend turning off mipmaps for your textures. It'll make them less blurry and they'll look purposefully pixilated instead of accidentally blurred.
I am done Tiptup's texture for now. Time to move onto modelling the rest of the chracters!
Def learning a lot from this challenge. Here is the texture sheet of Tiptup.
I've been looking at most of the threads and everyone deserves a pat on the back. Keep up the great work everyone!
I'm still really new at the development game. I believe I've made rookie mistake and painted on the 128x128 texture. What I think I should have done was painted on a 1028x1028 and then scaled down to a 128x128 texture but I was already done the character when I though about it.
At least I'm learning from my mistakes.:poly122:
This isn't a rookie mistake. It's just a preference. I personally enjoy painting low res textures at their actual size so to see what is actually happening with the texture.
Also your texture appears blurry because of the texture filtering that Sketchfab applies. Go to your object in Sketchfab, open the material editor on the right side of the screen, click on the texture image, and uncheck Bilinear (I think that's what it's called). That will sharpen your texture and not smooth the pixels.
Thanks:)
Well got sketchfab to somewhat work for me.