Hello guys and folks.
I wanted to pay tribute to Terranigma.
Its going to be a Inverted *mario galaxy* meets Bastion artstyle, with strong influences of Journey's scenery (the pillars, temples and artifacts).
The diorama will be based on the game's cover.
Terranigma is a SNES game that got released pretty late, and never got out in USA due to religious views.
http://en.wikipedia.org/wiki/Terranigma
I think this is a fantastic Contest/Challenge, because I need to focus on scene and environment composition without caring on individual assets (or in that matter of fact, spending hours doing each asset) And id like to get involved in something quick (3 weeks time) Making assets with a 100~ triangle count and 64x64px sounds neat.
Here I have done a quick thumbnail sketch. Id like to make a quick silhouette for environment pieces. Ark will be in the scene, but will also be the only character in the scene. Id like to focus on the environment.
Replies
Asset List:
Ark, Pillar, Wooden Temple Sticks
GreatWall, GreatWall2, Cloud#1 and #2
Temple, Towers, Lava Environment Mesh
Dry Lava Environment Mesh, Snow Environment Mesh
Crystals #1 and Crystals #2
The complete list is 14, 15 with a skybox.
If I complete the assets and scene, I may do some more assets.
Thanks for the artist calciumtrice.tumblr.com
Making a diorama that can be seen at all angles, makes the inverted gravity hard, and the game cover, even do it works very nicely as an 2d image, is well hard to execute as interactive 3d, because even do, they are looking up into the inside of earth, ark and the objects around him, lie around as a ring. This was again very hard to execute due to the *diorama must be viewed at all angles*
I did a lot of experiments on how I could do this with planes and towers, and it turned out that In the end I shall try a easier approach. I do know how to give the world an inverted curve sense that I adored in the original game in map view, but its something that will be done towards the very end with a maya deformation while having all objects as a group.
I'll be focusing on this screenshot of this game, but, with the assets list that I still had in mind around the tower. So there will be a great wall, crystals, clouds and ark standing on the pillars with the sticks around. I love the art cover of the game, so I will see what I can do to stick to that as much as I can.
Also, can we use different textures on different objects? on sketchfab? this is to use patterns, but on the steps for example, I need one specific texture just for the front, and another one for the sides, same goes for the tower.
I did again a test with the curvature effect. And most worked well, but the lava, cause to the low triangulation, dint agree with the rest of the geology. So The lava has to have the mesh connected to the land.
Next changes, I think there is way too much lava, and therefore, there should be more mainland towards the back, and lava in the front. Id like to add the 5th tower while I am at it. I am doing this fast so i can have an idea of the scope, and what I am doing. The count is 2646 with the entire island atm, the towers are expensive do, 388 triangles, but its, for me at least, considered a main asset. Just like the character.
http://www.polycount.com/vgremix/
I think environment can be as big as you want just keep the individual oebjects(non-hero pieces) to about a 100 tris.
After looking at the other entries, it does make sense to spice up and mix things together (as a remix), I do not see however how I could merge terranigma with Bastion, but I do see how it could merge very nicely with Journey. Terranigma: Journey of Ark? Hmmm
kinda 3d things about Terranigma .