I want to recreate something from Munch's Oddysee because its a franchise I've loved forever and they made it all sparkly and HD six months ago.
I might try and make it quite bright, simple and kiddy style.
More to come in a few days, gonna have a bash playthrough to jog my memory of it all!
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Start modelling tomorrow, can't wait to get stuck into this xD I know its not massively complicated but I think I can do it some justice.
About 2k polys at the moment.
I've noticed how sketchfab is a little bit temperamental and has placed part of the sign (seen on the floor) clipping into the side of the cliff but it isn't like this in my scene?
He's untextured with just a flat colour maya lambert and I'm getting some weird normal issues... Modelling Abe tomorrow.
I changed his leg a bit more, this reference looks like his thigh is kind up in his side more not going in the bottom of the body so much.
[SKETCHFAB]b42ffc66983f4e07a90b968f8e2d686f[/SKETCHFAB]
Going to get back to the environment tomorrow, adjust some of the pieces and probably redo the terrain alltogether before texturing things!
Just gotta fix this and get the characters sorted!
[SKETCHFAB]fc368394e69549a9847b73fc9b7d6293[/SKETCHFAB]
Also when you say separate groups for objects, they are actually separate objects in the scene file yes?
In Maya I set up a separate material for these too, using a copy of a diffuse used on other objects and applying the opacity to the copy - when I import everything to Sketchfab there's just the one material with the diffuse.
FIXED
I've now made a copy of the diffuse but renamed it for the objects with opacity and that seems to have fixed it! Now to stick in some trees xD
I quite like the pixelly look without the bilinear filter
Ran into that myself early on.
Here's the final piece